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- INTRODUCTION
-
- Mice are handy. But even with a mouse, computing is
- easier if you know how to type. Imagine being able to
- copy text into your computer with nearly 100% accuracy
- without looking at your keyboard or monitor. Wouldn't
- that make data entry easier, even if you typed slowly?
-
- This is not a capability that you learn. Your fingers
- learn it, while you suffer the indignities of the
- learning process. They learn it with practice. PRACTYPE
- will make that easy for you.
-
- There are some things that you can do to make it easy for
- your fingers to learn typing, as well as to make your
- typing tasks easy. These are explained in Typing entry in
- the Help pulldown menu. The Options and Practice entrys
- in the Help menu describe the use of the PRACTYPE program.
- For the most part, however, PRACTYPE is self-explanatory.
-
- PRACTYPE provides for the use of your mouse. However, you
- should disconnect your mouse, when using PRACTYPE, because
- this is a keyboard practice program. No one needs
- practice with a mouse. We suggest that you run PRACTYPE
- without the mouse to learn how to find the cursor and page
- positioning keys without looking. Incidentally, you
- should learn also how to find the tab, enter, backspace,
- home, end, insert, and delete keys, without looking.
-
-
- TYPING BASICS
-
- There are only a few typing basics. The first is posture.
- Sit erect, near the front of your chair, with your feet
- flat on the floor. Your forearms should be nearly
- horizontal, with your elbows bent 90 degrees, when your
- fingers are on the keyboard.
-
- The second is hand position. Curve your fingers so that
- you type on their tips. Place your left index finger
- above the "f" key and your right index finger above the
- "j" key. This is the "home" typing position. Many
- keyboards have bumps on these keys so you can find "home"
- without looking. Type, MOVING YOUR HANDS FROM "HOME" AS
- LITTLE AS POSSIBLE, by reaching with your fingers. (You
- don't want to have to search for "home" by feeling for
- the bumps or looking.)
-
- From the Home position your left fingers can type "a",
- "s", "d", and "f" by simply pressing down. Similarly,
- your right fingers can type "j", "k", "l", and ";".
- Also, either thumb can type a space by simply pressing
- down. A space appears as a ░ on the practice screen.
- The Keys entry in the Help pulldown menu describes how to
- type other keys.
-
- Finally, your typing should occur at a very constant
- rhythm, as if you were typing to music. See the Speed
- entry in the Help pulldown menu.
-
-
- KEYS
-
- The "home" hand position is reached by placing your hands
- with the fingers curved and the tips of the index fingers
- above the "f" and "j" keys. From this position your left
- fingers can type "a", "s", "d", and "f" by simply
- pressing down. Similarly, your right fingers can type
- "j", "k", "l", and ";". Also, either thumb can type a
- space by simply pressing down. A space is shown as ░ on
- the screen.
-
- To type any other key you reach with your fingers, MOVING
- YOUR HANDS AS LITTLE AS POSSIBLE (you don't want to forget
- where "home" is). The keys reached by each hand are shown
- below. Keys reached by the little fingers on many
- keyboards are shown in red, and those reached by the index
- fingers are shown in magenta.
-
- Row Left Hand Right Hand
-
- Number ~s741~q 2 3 ~s754 5~ 6 7~q 8 9 ~s740 - =~q
- Upper ~s74q~q w e ~s75r t~ y u~q i o ~s74p [ ]~q
- Home ~s74a~q s d ~s75f g~ h j~q k l ~s74; '~q
- Lower ~s74z~q x c ~s75v b~ n m~q , . ~s74/~q
-
-
- SPEED
-
- You may control typing speed in your practice sessions in
- two ways. The simpler is by selecting the character
- speed. You do this by choosing the desired entry in the
- Speed pulldown menu.
-
- The more difficult speed control requires practice.
- Higher speed occurs when you press the keys soon after
- the character enters the Character Display Line. Slower
- speed occurs when you allow the character to move further
- to the left along the line.
-
- In each practice session it is important that you try to
- press the keys when the characters are at the same place
- on the Character Display Line. This produces a constant
- typing rhythm that, in turn, allows you to focus on typing
- problems, rather than speed, and thus gradually improve
- both accuracy and speed.
-
- It is important, too, that you keep your speed low enough
- that your accuracy is high. Don't work on speed - work on
- accuracy and rhythm! Speed will develop naturally.
-
-
- PRACTICE OPTIONS
-
- PRACTYPE allows you to practice on any of several portions
- of the keyboard and over a wide range of speeds.
- Beginning typists should start with the Home Keys and the
- Beginning Speed. As your accuracy and rhythm improve,
- PRACTYPE will suggest increasing speed and trying new
- keys.
-
- More advanced typists may start with whatever keys and
- speed that they can handle accurately with a constant
- rhythm. PRACTYPE will suggest changes as warranted.
-
- Practice sessions are specified by making key and speed
- selections from pulldown menus. It is good practice to
- accomplish this without looking. Highlight the options
- with the cursor keys, place your hands in the Home
- position, and then press the Enter key by reaching with
- your right-hand little finger. Practice begins by
- selecting Practice from the Menu pulldown menu. Keep your
- hands in the Home position and, when you are ready, press
- any key to start the practice session.
-
-
- PRACTICE SCREEN
-
- The Practice Screen appears when you select Practice from
- the Menu pulldown menu. Initially the screen contains
- four important areas: a Character Display Line, a Message
- Window, a results window called "Hits and Misses", and a
- Scoring window. A Recommendation Window appears at the
- end of the practice session. It is described in the
- Scoring entry in the Help pulldown window.
-
- The Character Display Line shows which keys to type. It
- is at the top of the practice screen. The character to be
- typed moves from right to left along the line. Type this
- character before it reaches the end of the line.
-
- Each character appears to the right of the Character
- Display line before it enters the line. This is done to
- shorten your reaction time, and thereby increase your
- typing speed. Do not watch the space where the next
- character appears. Doing so causes confusion and creates
- errors. Watch the Character Display Line instead and
- observe the next character with peripheral vision. If you
- can't see the next character with peripheral vision,
- ignore it.
-
- The Hits and Misses Window is immediately below the
- Character Display Line. It displays your typing accuracy
- and timing. At the bottom of this area is a line
- containing the names of keys used in this session. Above
- each key name is a display of your performance in typing
- that key. A smiley face appears when you type that key
- correctly. If you mistyped that key, the character you
- typed is displayed.
-
- The height of the key above the key name line is a measure
- of the time it took you to type the key after it first
- appeared. If your typing rhythm is very good, all of the
- characters appear on one or two horizontal rows.
-
- The Message Window is at the bottom of the screen. It
- provides directions for controlling the practice session
- and finding information about PRACTYPE.
-
-
- PERFORMANCE
-
- Your typing accuracy, speed, and rhythm error appear in
- the Scoring Window at the end of each session. The
- Practice Basics section of the PRACTYPE document describes
- the calculation of these scores. Keys for which there
- was no response appear at the very top of the Hits and
- Misses window.
-
- Accuracy and rhythm are improved by selecting problem keys
- and by carefully adjusting typing speed. Select problem
- keys by using the Problem Keys entry in the Keys pulldown
- menu. The Speed entry in the Help pulldown window
- describes techniques for adjusting typing speed. Base
- speed changes and problem key selections on the
- performance you usually achieve, rather than the results
- of a single session, because performance values usually
- vary significantly from session to session. The log
- capability, if enabled, allows review of your progress
- for this purpose. See the Log entry in the Help pulldown
- window for details.
-
- The Recommendations window, which appears at the end of
- the practice session, suggests ways to improve your
- keyboarding performance. Scoring results are compared
- with predefined limits to develop the suggestions in this
- window. These limits vary with the number of characters
- shown on the bottom line of the Hits and Misses Window.
-
-
- LOG
-
- This facility allows you to keep a running record of your
- keyboarding performance so that you can review your
- progress or look for chronic problems. To record your
- performance you must open a log file.
-
- The first step in developing your log facility is to name
- a new log file. Name new files by using the New entry in
- the Log menu. The name must contain one through eight
- characters, which may be any of the following:
-
- a through z
- A through Z
- 0 through 9
- ~#$&_-{}
-
- Do not include a DOS file-name extension (a period
- followed by one, two, or three of the above characters).
- The log name capitalization displayed by PRACTYPE will
- depend on your system.
-
- A newly named log file is open and ready for use. To open
- a previously named log file, choose the Open entry in the
- Log menu, and select the file by highlighting its name and
- pressing Enter. The name of the currently open log will
- appear later in the upper right-hand corner of the
- Practice Screen. You may examine it by using the View
- entry in the Log menu.
-
- Only one file may be open at any time. To change files or
- to stop recording performance data, close the currently
- open file using the Close entry in the Log menu.
-
- You may delete any existing closed log file. Choose the
- Delete entry in the Log menu, and select the file by
- highlighting its name and pressing Enter.
-
- PRACTYPE can find up to 32 log files. If you have more
- than 32 in your practype directory only the first 32 will
- be displayed. To use other files delete some displayed
- files, rename them with a different extension, or move
- them to another directory.
-
- A PRACTYPE log file can hold the results of 64 practice
- sessions. If your file is full you must start a new file
- or remove some entries from your existing file using an
- ASCII text editor.
-
-
-